Discipline Master Forums
Forums for the Discipline Master Games

Home » Discipline Master Single Player Games » Architect » Scenario Creation Resources (Want to try creating a scenario)
Scenario Creation Resources [message #33] Tue, 15 November 2022 07:51 Go to next message
DazTheSpanker is currently offline  DazTheSpanker
Messages: 1
Registered: November 2022
Junior Member
I seem to remember there being resource packs for creating your own scenarios?

I want to try creating my own scenario but honestly have no idea where to start... Any advice offered will be greatly appreciated!
Re: Scenario Creation Resources [message #34 is a reply to message #33] Tue, 15 November 2022 11:19 Go to previous messageGo to next message
Horemheb is currently offline  Horemheb
Messages: 30
Registered: October 2022
Member
Administrator
You can grab the resource reference pack here (way at the bottom of the page): https://www.disciplinemaster.net/dma-download-en.htm
It's not updated yet for 1.5 (we'll be putting out some updated resources soon), but is good for 1.4.4.

For getting into scripting my suggestion would be first plan out your scenario first. Have the conversations, choices, where characters go, etc ready to go. I'm going to put up a new template scenario soon that folks can base their own off.
Re: Scenario Creation Resources [message #41 is a reply to message #34] Sun, 04 December 2022 02:40 Go to previous messageGo to next message
LokFuLan is currently offline  LokFuLan
Messages: 3
Registered: December 2022
Junior Member
I am making something scenario right now.
I find it hard to callback variable to the dialogue.
Is there a way to callback variable to the dialogue, like
~P0~MainText~I am going to {Place}. (Place as the variable)
Or the only way is just use tons of triggers and dialogue Panel to do?
Re: Scenario Creation Resources [message #42 is a reply to message #41] Sun, 04 December 2022 09:00 Go to previous message
Horemheb is currently offline  Horemheb
Messages: 30
Registered: October 2022
Member
Administrator
It's not possible to refer to call a variable in conversation text.

What I would suggest is create a new panel for each of the variable variations. The player would set the variable at some point in game play. When the proper time comes then a trigger takes the variable and moves the conversation to the correct panel.

[Updated on: Sun, 04 December 2022 09:00]

Report message to a moderator

Previous Topic: Scenario creation
Next Topic: DMA v1.5 [Released: November 10th 2022]
Goto Forum:
  


Current Time: Fri Jan 27 10:11:43 EST 2023