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D.M. Tales Release Notes [message #209] Wed, 17 January 2024 17:09
Horemheb is currently offline  Horemheb
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We are pleased to announce that Discipline Master: Tales has been released!

Keys/Buttons To Remember
ESC: Brings up a mini-menu to save progress, review controls and exit the game
F12: Take a screenshot (screenshots will appear in the screenshots folder in the main game directory)
TAB: Hides/unhides the conversation panel (great for seeing CP sessions without the panel covering up parts of it)
LEFT MOUSE: Executes a spank
RIGHT MOUSE: Changes the position many tools (will be reflected in butt close up window in the upper left; very large width tools such as paddles cannot change position); can be used during 'scripted' strokes

Post Release
Our immediate focus post-release is patching any bugs or other issues that come up. Beyond that we are planning to implement a "Respanker/Replay" mode of sorts for the first major post-release update. If the 'Trivia' mini-game in Chapter 8 proves a popular concept, we may look into making it customizable and accessible outside the main campaign.

Bugs & Scripting Errors
As almost always with a new release you may encounter some bugs during gameplay. So if you encounter a bug please let us know! We can usually fix them quite fast once we are made of aware of them!

When reporting an issue please let us know the following with your report:
-If you are playing the Windows, Mac or Linux version
-What resolution you play the game at (if you are unsure, check the settings screen, your resolution will be highlighted in yellow)
-If possible, make a save file right before the issue occurs and send it along with your report

Known Issues
-Most of our debugging leading up to release was fixing issues with layering of objects in corporal punishment mode. If you find a session where a certain object, mark, clothing, etc does not appear to be layered correctly do let us know.

-As with previous titles, if you are in a corporal punishment session and the instrument and marks go invisible or begin to behave strangely usually saving the game, exiting the game and reloading will clear the issue. We haven't seen this come up nearly as much as previous titles, but may still crop up.

-The CP session in the final chapter is rather memory heavy. Just before entering it we recommend saving the game, exiting and reloading. The game will prompt you with this recommendation as well. We also noticed on systems it may take one or two strokes for the animation in both windows to 'sync up' and not skip frames.

[Updated on: Sun, 21 January 2024 12:52]

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