Re: Maps - Multiple Questions [message #645 is a reply to message #644] |
Fri, 03 October 2025 20:34   |
PCFX
Messages: 33 Registered: August 2025
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Not currently; to add a entirely new map into the game requires a bit more than just dropping the graphic file in:
-Convert it to the .xnb format the game uses
-Boundaries / collision detection have to be set (currently hardcoded per map)
-New doors need be scripted (unless players are just ported there)
-Needs to be assigned a number
I think we can divide this into a few potential features to consider:
1. Allow existing map graphics to be simply be swapped (the school gate map actually works in this manner, having open and closed variants that can be set via a command, you could do the same adding posters, etc to customize existing maps. Graduation did this as well, with different posters and slight changes in flora when time jumping occurred, but on the same maps.)
2. Adding a new kind of "npc" called an "object" which can be placed anywhere and clicked. Clicking on the object could start a conversation or fire a script.
3. Adding a create new map screen in the editor which allows the graphic and collision boundaries to be set
4. Adding a new option to allow custom doors and a screen in the editor to define them
As for computer records and moving around a database, those were implemented using panels, which you absolutely can add already.
[Updated on: Fri, 03 October 2025 20:35] Report message to a moderator
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