Re: Struggling [message #564 is a reply to message #562] |
Mon, 09 June 2025 08:39   |
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Horemheb
Messages: 137 Registered: October 2022
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Senior Member Administrator |
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I understand your frustrations. What you're experiencing though is normal for this stage of development. The core school simulation: things like schedules, character pathfinding, and A.I. decision making is our primary focus right now, as it’s the foundation for everything else in the game. Until the A.I. can reliably navigate the school, follow schedules, and make decisions about what to do and where to go, other systems like CP will not function as intended. This is why you’re seeing limited behaviors, like students mostly walking to rooms and sitting in class, or the Discipline Master's brief interactions.
While these results might seem small visually, the underlying code is complex, as the most recent release note mentioned, we brought on board outside help to rework pathfinding and character AI.
The good news is this, as of the last update: it works near flawlessly now, and we're close to implementing the remaining periods of the school day. Once there are all place, we'll shift focus to sub-areas like CP and other scenes happen in between arrival and dismissal.
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