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DMU - Release Notes [Latest: v1.0.5 / October 12th, 2025] [message #661] Sun, 12 October 2025 10:45
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Updated versions of the game and editor are posted on the download page. Note that both the game and editor are contained in the same download:
https://disciplinemaster.net/universe-buy.htm
[Refresh the page if it is showing older builds.]

v1.0.5 - October 12th, 2025
-Fixed scenario editor placing newly created scenarios in the root instead of Content/Scenario folder

v1.0.4 - October 10th, 2025
Client Changes:
-Scenarios are now stored in the Content/Scenario instead a Scenario folder in the root (this is to make importing custom graphics easier down the line)

Editor Bug Fixes:
-Fixed issue where face picker screen for conversation face was reading cp mode facial reaction sets and not regular face images

Editor Changes:
-Code updated as needed to reflect where scenarios are now stored
-Face Picker Screen for conversation faces now has much larger grid of faces (currently fits all faces on one page)
-CP Sesson screen is now optimized for larger size, including a much larger grid to show graphic options (currently all option graphics fit on one page)

v1.0.3 - October 3rd, 2025
Client Bugs:
-Fixed mark counter not resetting after exiting a cp session, and maxing out at 128 for the entire scenario (as oppose to per session)
-NPC default replies should no longer be converted to lowercase

Editor Bugs:
-Fixed conversation panels not refreshing for the chosen conversation in the command editor

Editor Changes:
-You can now have punctuation in locked door reply messages
-Editor is now optimized for 1920x1080 resolution displays; users on lower resolution monitors can still use the editor using scroll bars
---Character Creation Screen: More character choices now on each screen
---Conversation Panel Screen: Larger conversation and command panels
[We will be continuing to updating the editor to take advantage of the extra space over the next few builds.]

v1.0.2 - October 2nd, 2025
Scenario Fixes:
-Crime & Punishment 2: Singapore Case #1 conversation progression issue
-Crime & Punishment 2: Disabled ability to give cp strokes using the mouse; the intented method is to use the "Stroke" conversation option; you can still adjust your tool using the right mouse button though

Editor Fixes:
-Fixed Li (Police Uniform), Wesley (Senior Variant), "ZZZ", Peter, Frank, Ted, James and Adam not appearing as sprite choices
-In the Conversation Panel screen, upon selecting a face the text panels should automatically open
-In the Conversation Panel screen, after clicking confirm to save panel changes, the panel list should automatically update with new text from panel that was saved instead of saying "# - empty"

Editor/Scripting Changes:
-Conversations are automatically set to start at panel 1 unless otherwise scripted
-It is no longer necessary to set a default face for characters (this will be handled automatically now based on what sprite is chosen)

v1.0.1 - October 1st, 2025
-Fixed debugon / debugoff console commands not working correctly on some configurations
-Fixed non-functional buttons / selection issues on third-party scenario screen on some configurations
-Fixed cp marks carrying over from one session to another if one exited the session via the gui button

v1.0 - September 30th, 2025
-Initial release

[Updated on: Sun, 12 October 2025 10:45]

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Current Time: Wed Oct 15 10:10:51 EDT 2025