Today's Messages (off)
| Unanswered Messages (on)
Forum: Technical Support / Bugs
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Topic: Lists of Maps
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Lists of Maps [message #642] |
Fri, 03 October 2025 18:01 |
luke43
Messages: 26 Registered: October 2025
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Junior Member |
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Thank you to the developers for your hard work on this software and I appreciate that you have asked for feedback. When bugs and suggestions have been reported, you have responded quickly to these. I am now going to post a number of bugs, suggestions and questions, which have built up over the last few days. This is not criticism - this is a response to your request for feedback and that I'd like to play my part in helping you improve the software. Thanks again for your listening to your customers so carefully. Also, due to work commitments, I won't have so much time over the next week or so, so if I'm not very responsive, please don't take this personally.
When locking and unlocking doors in Scripts the locations are greyed out, but when adding as commands in conversations, they are not. Should these perhaps follow one format? And in my opinion, they are easier to read when not greyed out.
I was just wondering, as there is space for the list box to be more than twice the length (on my resolution, at least), would adding each door on a single line in a "From ... To ..." format make the list shorter and easier to find what one is looking for?
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Topic: Changing Player Character Sprite
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Changing Player Character Sprite [message #640] |
Fri, 03 October 2025 17:41 |
luke43
Messages: 26 Registered: October 2025
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Junior Member |
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Thank you to the developers for your hard work on this software and I appreciate that you have asked for feedback. When bugs and suggestions have been reported, you have responded quickly to these. I am now going to post a number of bugs, suggestions and questions, which have built up over the last few days. This is not criticism - this is a response to your request for feedback and that I'd like to play my part in helping you improve the software. Thanks again for your listening to your customers so carefully. Also, due to work commitments, I won't have so much time over the next week or so, so if I'm not very responsive, please don't take this personally.
One thing which wasn't metioned in the video tutorial was how to change the player character sprite.
I can see that you can go to Scripts > setup > Create > NPC Player > Change Sprite > Player Character.
However, the sprites available are a list of numbers. Granted, when you select a number, you see a preiew of the sprite, but you can't select from a gallery of pictures in the same way as we did for NPCs. I can see that you would also use this function for if you wanted to change a NPCs sprite during gameplay.
Would a gallery of sprites be possible/useful here?
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Topic: Generating Random Numbers
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Generating Random Numbers [message #639] |
Fri, 03 October 2025 17:31 |
luke43
Messages: 26 Registered: October 2025
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Junior Member |
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Thank you to the developers for your hard work on this software and I appreciate that you have asked for feedback. When bugs and suggestions have been reported, you have responded quickly to these. I am now going to post a number of bugs, suggestions and questions, which have built up over the last few days. This is not criticism - this is a response to your request for feedback and that I'd like to play my part in helping you improve the software. Thanks again for your listening to your customers so carefully. Also, due to work commitments, I won't have so much time over the next week or so, so if I'm not very responsive, please don't take this personally.
I note that generating random numbers and unique random numbers are under "Triggers", but on the video tutorial, you describe a trigger as what happens when/if a condition is met:
- IF condition_met THEN do_action
Generating random numbers, unlike the options are surely actions and not conditions, right?
Should generate random numbers not be in Scripts with other actions (such as locking doors, moving NPC, exit, etc.)?
In any case, I couldn't seem to get this to work, so could you perhaps create a tutorial for generating random numbers?
Many thanks.
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Forum: D.M. Games
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Topic: Monitor & Prefect v1.2.2 Update
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Forum: Universe
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Topic: DMU - Release Notes [Latest: v1.0.5 / October 12th, 2025]
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DMU - Release Notes [Latest: v1.0.5 / October 12th, 2025] [message #661] |
Sun, 12 October 2025 10:45 |
PCFX
Messages: 33 Registered: August 2025
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Member |
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Updated versions of the game and editor are posted on the download page. Note that both the game and editor are contained in the same download:
https://disciplinemaster.net/universe-buy.htm
[Refresh the page if it is showing older builds.]
v1.0.5 - October 12th, 2025
-Fixed scenario editor placing newly created scenarios in the root instead of Content/Scenario folder
v1.0.4 - October 10th, 2025
Client Changes:
-Scenarios are now stored in the Content/Scenario instead a Scenario folder in the root (this is to make importing custom graphics easier down the line)
Editor Bug Fixes:
-Fixed issue where face picker screen for conversation face was reading cp mode facial reaction sets and not regular face images
Editor Changes:
-Code updated as needed to reflect where scenarios are now stored
-Face Picker Screen for conversation faces now has much larger grid of faces (currently fits all faces on one page)
-CP Sesson screen is now optimized for larger size, including a much larger grid to show graphic options (currently all option graphics fit on one page)
v1.0.3 - October 3rd, 2025
Client Bugs:
-Fixed mark counter not resetting after exiting a cp session, and maxing out at 128 for the entire scenario (as oppose to per session)
-NPC default replies should no longer be converted to lowercase
Editor Bugs:
-Fixed conversation panels not refreshing for the chosen conversation in the command editor
Editor Changes:
-You can now have punctuation in locked door reply messages
-Editor is now optimized for 1920x1080 resolution displays; users on lower resolution monitors can still use the editor using scroll bars
---Character Creation Screen: More character choices now on each screen
---Conversation Panel Screen: Larger conversation and command panels
[We will be continuing to updating the editor to take advantage of the extra space over the next few builds.]
v1.0.2 - October 2nd, 2025
Scenario Fixes:
-Crime & Punishment 2: Singapore Case #1 conversation progression issue
-Crime & Punishment 2: Disabled ability to give cp strokes using the mouse; the intented method is to use the "Stroke" conversation option; you can still adjust your tool using the right mouse button though
Editor Fixes:
-Fixed Li (Police Uniform), Wesley (Senior Variant), "ZZZ", Peter, Frank, Ted, James and Adam not appearing as sprite choices
-In the Conversation Panel screen, upon selecting a face the text panels should automatically open
-In the Conversation Panel screen, after clicking confirm to save panel changes, the panel list should automatically update with new text from panel that was saved instead of saying "# - empty"
Editor/Scripting Changes:
-Conversations are automatically set to start at panel 1 unless otherwise scripted
-It is no longer necessary to set a default face for characters (this will be handled automatically now based on what sprite is chosen)
v1.0.1 - October 1st, 2025
-Fixed debugon / debugoff console commands not working correctly on some configurations
-Fixed non-functional buttons / selection issues on third-party scenario screen on some configurations
-Fixed cp marks carrying over from one session to another if one exited the session via the gui button
v1.0 - September 30th, 2025
-Initial release
[Updated on: Sun, 12 October 2025 10:45] Report message to a moderator
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Topic: Gameplay
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Gameplay [message #611] |
Wed, 01 October 2025 16:28 |
Jeremy
Messages: 19 Registered: October 2022
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Junior Member |
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I just wanted to say I am in the unique position of having both Mac and windows to test/ play the game with now.
The new Mac is:
Macbook Air 15 " 2025
macOS Swquoia
Apple M4 16gb
Gameplay works about the same on my Mac and my overpowered gaming PC. I dont think I came across any parts that did not work on Mac, but I have not tried them all yet. The Next Generation is a fun scenario. Lots of unlimited beating!
[Updated on: Wed, 01 October 2025 16:28] Report message to a moderator
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Current Time: Wed Oct 15 10:11:38 EDT 2025
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